Re: [TOPIC UFFICIALE] Halo Online ElDewrito

#21
>Nuovo post sul canale Announcements del server Discord ìdi Eldewrito

È USCITA LA VERSIONE 0 SE-
Eldewrito 0.6 'Regression Testing' Update (Mar 26, 2018) : New Fixes + New Gameplay Footage (blog.eldewrito.com)
- i. Vabeh, un altro update informativo sul come stiano procedendo a testare a fondo l'update 0.6 prima del rilascio.
Spoiler: [+]
SPARTAN GIGANTI E SPARTAN NANI
http://blog.eldewrito.com/post/17229726 ... 018-part-1
Regression Testing

We are currently in a ‘Regression Testing’ cycle where we test every feature that we have added over the past two years.

Since the release of 0511, there have been around 1700 new commits to the Eldorito github. To put this is perspective: that is around twice the number of commits that occurred from the very initial commit of the project up until 0511. This single update is twice the size of all the other updates combined, from a git commit perspective at least.

Over this time, a new UI architecture has been put in place (CEF), dozens of parts of the engine have been added/modified/removed, and countless features have been added, tweaked, or repaired. With each new element that we change or add, it opens the possibility of breaking something previously added or fixed. To properly test that everything works as expected, we’ve made exhaustive checklists for every piece of the game, each with a countless number of tests to perform/check.

As expected, this approach has resulted in a ton of bugs reported. Luckily (so far), most of them are small, and we’ve nearly been able to keep up with the testers and fix them as fast as they are being reported. Since our last blog post on March 4th, over 100 bugs have been fixed, although most of them are pretty small ones.

Obviously I’m not going list all of them here. You can view the github commits if you’d like to see the individual things we’ve fixed. I will, however, list some of the more important ones.
http://blog.eldewrito.com/post/17229724 ... 018-part-2
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Re: [TOPIC UFFICIALE] Halo Online ElDewrito

#25
È USCITOH

https://www.reddit.com/r/HaloOnline/com ... l_release/
0.6.0 is out!

0.6.0 is finally out after nearly 2 years of waiting . This will be the biggest update the ElDewrito team has put out for ED right behind 0.5.1.

If you find any bugs while playing please put them in the Bi-weekly thread pinned at the top of the subreddit.

Download Below

0.6.0 Updater (Update from ms23 to 0.6.0)

Github Mirror

Take your clean (no ED present) ms23 download, unzip this into the root, run updater.exe.

EDIT: Congrats, you guys took down our server browser in an hour. While you wait, please enjoy this gorgeous guide by WyvernZu. https://imgur.com/a/WAHDW1d

Changelog (Apologies if there is duplication, it’s a long list)
0.6.0
Gameplay improvements

Dual wielding!

Equipment!
Input system rewrite
Fixed bindings sometimes getting wiped on start or not saving in some circumstances
Fixed controller users being unable to exit vehicle passenger seats
Fixed some issues with Halo 3 menu input
Fully configurable controller settings
Input.ControllerPort command to change which controller is used by the game
Players can now switch teams in the lobby using Q and E on the keyboard
Spectating other players after death
Sprint and assassinations are disabled by default

Network Improvements

* Official Ranked & Social Servers

Official servers will play playlists like what was on Halo 3’s playlists.
Official servers will be marked by a verified icon through the default and halostats browser.
Player stats can be viewed in game (optional)
Global & Per-Playlist Leaderboards (Is subject to change)
All custom games will have their stats saved and be viewable.
Added UPnP support. No more port forwarding unless your router doesn't support UPnP!
Dedicated servers with automatic map voting
Server browsers can now tell if the client is trying to connect to a server and will notified if the connection fails.

UI Improvements

* Ingame UI has been nearly completely replaced.
* Server browser opens ingame now.
* [Welcome screen (Can be disabled with Game.SkipTitleSplash)](http://i.imgur.com/l9pthZQ.jpg)
* [New chat](http://medsouz.net/screenshot/2016-07-04_18-00-54.png)
* [New console](http://medsouz.net/screenshot/2016-07-04_18-01-22.png)
* [Working loading screens](http://medsouz.net/screenshot/2016-07-04_18-00-29.png)
* [New scoreboard](http://medsouz.net/screenshot/2016-07-04_18-01-42.png)
* [Built in voting UI for dedicated servers (NOTE: will be redone before release!)](http://medsouz.net/screenshot/2016-07-04_23-49-17.png)
* [Postgame stats screen (replaces the endgame podium)](http://i.imgur.com/fZJ8YDI.jpg)
* Medals have been rewritten from scratch to support the new web renderer
* Forge UI has been CEFified allowing for much easier forging.
* It is possible to theme the UI, but these will not be supported by us.

H3UI improvements
Fixed dual wielding ammo rendering
Removed the broken ability buttons and meter
Added "Local Games" button to the main menu (LAN browser)
Replace the blank map picture in lobbies with a picture for the lobby type
Fixed name rendering for highlighted players in the lobby roster

Map & Gameplay Fixes

Now able to place 2 times the amount of forge objects per map.
Changed number of unique items per map to 256
Added toggle to Phase or Unphase objects.
Added Map Modifier to change Forge map settings.
Added player size trait
Added game variant setting to toggle player nametags
Added Forge Object to set prematch camera position.
Added Dynamic Lights, and weather effects to forge.
Added ability to change skybox to another maps skybox
Added Ability to change materials for forge objects.
Added a massive amount of new forge objects (Complete List, Pictures)
Added RGB Forge Lights, Screen FX, New Forge Pieces.
Added snap rotation to forge objects including prefabs
Added forge kill volumes
Added options to remove invisible walls and kill barriers
Added forge grab distance variable
Forge Limit was increased.
Added quick search to forge
Fixed Airlifts on The Pit
Fixed Assault Bomb HUD.
Fixed random crashing on The Pit
Fixed glitch preventing the DMR from spawning on Forge maps -Zedd
Fixed Hornet markers
Fixed Map Variant Placements
Weapon Recoil has been fixed.

Duel Wielding has been fixed.

Fixed Dual Wielding animations.

Restored H3 weapon & Equipment placement on all classic Halo 3 maps

Restored Guardian mini lift.

Removed Game Over descriptions

Removed XP and Rank from podium and scoreboard.

Fixed Multi-Team

Quality of Life Changes

Command line arguments
-connect and -password command for connecting to servers on startup
-instance command to allow multiple instances of the game to run from one directory
General fixups on the Halo 3 UI.
Fixed Lobby colors.
Added Game Settings option in lobbies. -Zedd
Change 3rd person FOV.
Added XInput controller port setting
Added Discord Rich Presence. Support for Discord Overlays Ability to invite people to your server via Discord
Added Local Games browser to mainmenu -Shockfire
Added Airglow 1.6
Added scoreboard biped to Reactor
Changed main menu music to a more suitable track
Copied Vehicle, Weapon, Equipment and Teleporter Forge palettes to every map.
Fixed Reloading animations while sprinting. -Camden
Fixed hud outline placement.
Fixed dual wieldable weapon huds for left weapon.
Restored leave game button in pause menu, added game option button to show Halo 3 pause menu. - Thx Shockfire
Restored Scaleform Respawn timer
Disabled player input during podium screen
Removed cost and item limit for all forge items.
Removed all references of Elites and Female spartans.
Removed scaleform pregame intros, restored Halo 3 intros
Removed notification box from the mainmenu.
Removed consumables from Spartan HUD
Removed startup menu sounds.
Removed match near completion music.
Fixed H3UI on ultrawide monitors
Chat will highlight your name when it is said in-game
Fixed Edge Drop
Fixed grenade drops
Added toggle for flag juggling spam.
Fixed Joining on an in progress match
Fixed Service Tags
Added a Command for Custom HUD colors
Fixed Ragdolls falling through objects
Restored H3 weapon spread
Added Game.ShowFPS Command
VoIP overhaul no longer uses Teamspeak, instead uses WebRTC
Flashlight is now operational in multiplayer
Players can now disable hitmarkers even if the server has them enabled
Added push to talk noise toggle in settings
Fixed audio lag (this may need more info, unk?)
Fixed monitor crosshair position
Dedicated server optimisation
Ability to center crosshair independently for first and third person modes

Other Misc Tag Changes

HUD * Removed consumables. * Fixed outline placement * Fixed Assault Bomb reticle. * Cleaned up Monitor. * Cleaned up Sentinel Beam. * Added support for dual wielding. * Restored binoculars for weapons without zoom. * Removed warning message from player shields. * Added icons for equipment and armor abilities. * Modified weapons now have color coded backpack icons. * Restored Voice chat icons. * Set all Halo 3 weapons to use Halo 3 reticles.

Interface * Restored Halo 3 multiplayer intro card. * Removed Halo Online start menu, now using Halo 3s pause menu. * Added Local Games browser to mainmenu. * Added a button for host settings and game options in pre-game lobbies. * General cleanups on the Halo 3 legacy UI. * Setup Halo 3 Beta style mainmenu background. * Changed mainmenu music to match Halo 3. * Added player customization options to the mainmenu. * Added Exit button to the mainmenu. * Fixed pregame lobbies to display correct map images.

Visuals * Fixed animation visual bug caused by reloading while trying to sprint. * Fixed Dual Wielding animations. * Removed first person landing and jumping animations for all weapons. * Removed all Halo Online Spartan armor, replaced with Halo 3 Spartan armor.

Gameplay * Battle Rifle ready time no longer takes too damn long. * Fixed glitch preventing the DMR from spawning on Forge maps. * Removed multiplayer combat music. * Set every maps weapon, equipment, vehicle, and scenery placements to match Halo 3. * All weapons that were in Halo 3 should now mostly act the same as they once did. NOTE: We are using hitscan for bullet weapons. * Fixed animation bug preventing the player from meleeing when crouching with a DMR. * Equipment now has the same properties as Halo 3.

Forge * Every map now shares the same forge palette. * The minefield spawners at the top of each tower on Sandtrap can now be deleted, preventing any mines from spawning. * Removed cost and item limit for all forge items.

General * Fixed markers on Hornet model. * Removed a bunch of unused tags to save space. * Fixed random crashing on The Pit. * Removed all tags and references to Scaleform.

Assorted Changes

Removed consumables from Spartan HUD.
Fixed HUD outline placement.
Restored Halo 3 gametype intro card.
Fixed Assault Bomb HUD.
Removed all references of Elites and Female Spartans.
Restored leave game button in pause menu.
Fixed glitch preventing the DMR from spawning on Forge maps.
Added Local Games browser to ma inmenu.
Added Game Settings button in lobbies..
Fixed markers on Hornet model.
Removed multiplayer combat music.
General cleanups on the Halo 3 legacy UI.
Fixed animation visual bug caused by reloading while trying to sprint..
Every map now shares the same forge palette.
The minefield spawners at the top of each tower on Sandtrap can now be deleted, preventing any mines from spawning.
Removed cost and item limit for all forge items.
Set map weapon, equipment, vehicle, and scenery placements to match Halo 3.
Fixed Dual Wielding animations.
Fixed random crashing on The Pit.
Fixed dual wieldable weapon HUDs for left weapon.
Restored binoculars for weapons without zoom.
Cleaned up Sentinel Beam HUD.
Cleaned up Monitor HUD.
Fixed lobby player colors.
Removed warning message from player shields.
Equipment now has the same properties as Halo 3.
Removed first person landing and jumping animations for all weapons.
Battle Rifle ready time no longer takes too damn long.
Fixed animation bug preventing the player from meleeing when crouching with a DMR.
All weapons that were in Halo 3 should now mostly act the same as they once did. NOTE: We are using hitscan for bullet weapons.
Restored Voice chat icons on the HUD and scoreboard.
Removed all tags and references to Scaleform.

Known Issues * When using Discord Overlay it increases map load times significantly - recommendation for now is to disable
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